Social Emotions 

Raph Koster’s A Theory of Fun For Game Design is full of insight on what makes games fun. But oddly enough, the part I keep wanting to refer to is his summary on page 92 of “positive emotions surrounding interpersonal interactions.” They are:

Schadenfreude, the gloating feeling you get when a rival fails at something. This is, in essence, a put down.

Fiero, the expression of triumph when you have achieved a significant task (pumping your fist, for example). This is a signal to others that you are valuable.

Naches, the feeling you get when someone you mentor succeeds. This is a clear feedback mechanism for tribal continuance.

Kvel, the emotion you feel when bragging about someone you mentor. This is also a signal that you are valuable.

Grooming Behaviors, a signal of intimacy often representing relative social status.

Feeding other people, which is a very important social signal in human societies.” 

Posted: Tue - October 17, 2006 at 11:28 PM