Since PenDragon Pass is intended to be used with Glorantha (though I've used it with
other settings), the religions all come from Gods of Glorantha. As in Pendragon, each religion has five virtues [see Grazer religions or Orlanthi religons]. However, rather than come up with a different religious
bonus for each of the dozens of cults, I use the virtues to determine cult status.
- The standard requirements are to give a gift to the temple, understand the requirements
and obligations of an initiate (make trait rolls for the cult's five virtues and
succeed in at least three), prove knowledge of the religion's specialty skills,
and of Religion (make skill rolls for five skills and succeed in at least three). These
requirements are waived if the applicant's parent was an initiate. The initiate
must sacrifice a point of POW to his god.
- The standard requirements are to have at least 10 unused points of his cult's divine
magic, and to have at least a 10 skill in Religion or Ritual and four other cult
skills (skill requirements are listed below where different). The applicant must
pass the Test of Holiness (make a POW roll, and at least four trait rolls out of the five
cult virtues; Love (Deity) may replace one virtue). If all rolls in the test are
successful, the candidate will be sent an allied spirit by the god.
- The requirements are typically the same as for priests, but vacancies are more common.
Allied spirits are not granted to acolytes.
- Rune Lords
- Rune Lords typically need to have five skills at 18 or better, and pass the Test of
Holiness (make a POW roll, and at least three trait rolls out of the five cult virtues).
They will be granted an allied spirit if they succeed in four virtues.
Last updated 12 Nov 95 drd
David Dunham Page